#ifndef __ENEMY_H__
#define __ENEMY_H__
#include "ShooterObject.h"
#include "LoaderParams.h"
#include <string>

class Enemy : public ShooterObject {
    public:
        virtual string::string type() { return "Enemy"; }

    protected:

        Enemy() : ShooterObject(){}
        virtual ~Enemy(){}
#if 0
        virtual void draw();
        virtual void update();
        virtual void clean();
        void load(const LoaderParams *pParams);
#endif
            
};

#endif
